- MECHCOMMANDER 2 OMNITECH DAYS OF HEROES INSTALL
- MECHCOMMANDER 2 OMNITECH DAYS OF HEROES FULL SIZE
- MECHCOMMANDER 2 OMNITECH DAYS OF HEROES DRIVER
- MECHCOMMANDER 2 OMNITECH DAYS OF HEROES TRIAL
Copy D3D8.dll, D3DImm.dll, DDraw.dll, dgVoodoo, dgVoodooCpl from DgVoodoo2_55_4 to the folder with the game, which is valid in C:\MC2X-CVE-G for example.
MECHCOMMANDER 2 OMNITECH DAYS OF HEROES INSTALL
Install and launch MechCommander Omnitech:Ġ.
MECHCOMMANDER 2 OMNITECH DAYS OF HEROES DRIVER
Perhaps this is somehow related to the latest Windows updates that improved driver compatibility, or something else. Replacing binaries derived from MechCommander Omnitech and other tinkering in configs is no longer required. The menu will work in screen mode sufficient for perception, the battlefield part - fullscreen in windowed mode.
MECHCOMMANDER 2 OMNITECH DAYS OF HEROES FULL SIZE
Click the rectangle icon in the right corner to potentially slightly lower the lags and switch to full size windowed mode. If this is not enough and the game continues to hang, then additionally replace the binaries,, put with the replacement in C:\MC2X-CVE-G\assets\Binaries or what folder you are using.ĥ. Otherwise, the next time you start the game, it will freeze at the mission loading stage.
Disable the check on the "Window Mode" in the game, if installed and restart the game. Setting up Windows taskbar => “Hide taskbar in desktop mode” (this will give you a bit more screen space in the game at 1920x1080, for example).Ĥ. With other settings for voodoo, the game freeze at the mission launch stage.ģ. And the maximum comfortable playable resolution is ~ 1366x768. * Without voodoo I personally have more lags. General: The default values are: "Keep window aspect ratio" (so that the menu does not pinch once again and it does not become pixel), "Capture mouse" (so that the mouse does not lag). DirectX: Virtual 3D Accelerated Card, 1024 MB, Force vSync, Fast video memory. Specify this folder in the General settings.Ģ. Download Copy D3D8.dll, D3DImm.dll, DDraw.dll, dgVoodoo, dgVoodooCpl from DgVoodoo2_55_4 to the folder with the game, which is valid in C:\MC2X-CVE-G for example. Download the desired pack of missions here: Changes compare to original campaign - initially a lot of money, new weapons, incl. The FreeSpace Universe Reference ProjectĠ.By making mechs the biggest things on the field instead of the only thing, the feeling of power and responsibility should be greatly amplified.Įdited by momaw, 04 July 2012 - 01:35 AM. A heavy emphasis would be placed on all the non-mech assets, because mechs are supposed to be rare and special and that simply doesn't come across in any of the games we've seen which are entirely about mechs and a few treads to shoot at. So if your infantry guys run into an unexpected tank platoon, they could report this and you could respond and wipe out the tanks so the infantry could continue to seize the outpost. Once you'd gotten everything marked out on this "action plan", you'd go into the combat phase where you pilot your mech through the battle as everything you planned plays out, with the ability to react to what's going on. For example you would assign an infantry team to enter the theater at insertion A, move to point B, and at MM:SS attempt to capture and hold this sensor outpost. You'd have a planning phase where you check out the mission intel and tell your forces what you want them to do, including a wealth of non-mech assets (like infantry, vehicles, air power, and even orbital bombardment if appropriate). My utopian vision for the Mech franchise would be to see Mechwarrior and Mechcommander merged into one no-holds-barred title. The low-budget live action stuff was endearing as well, and whoever played Katrina Steiner in that is pretty much my mental image of the character Biggest problem with the game was the goofy AI that didn't react properly to being kited around.
MECHCOMMANDER 2 OMNITECH DAYS OF HEROES TRIAL
I preferred this game over #1, it felt a lot more spontaneous and game-like, and I was able to bash my way through with a minimum of trial and failure. I was actually involved in the beta of Mechcommander 2. The difficulty was so ludicrously high that every mission had to be replayed multiple times to figure out the 'optimal solution' and several relied on fore-knowledge of tricks or shortcuts in order to pull off without unsustainable losses. Overall I felt like #1 was more chore than game.